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Developing Apps on Qt, Part 4

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In the last article, we worked on the backbone of GUIs, the signal and slot mechanism. In this article, we move ahead to the...

CodeSport

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In this month's column, we continue our discussion on the threading support introduced in the new C++11 standards. We first look at how we...

Programming Tools for Linux

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This article is not so much about the various languages, as the programming tools that can be used to write programs using the languages. When...

Developing Apps on Qt, Part 3

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In the previous article, we covered some important Qt non-GUI classes; I hope you experimented with others, since the secret to learning lies in...

CodeSport

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In this month's column, we take a quick look at the threading support introduced in the new standard for C++11. One of the major events...

Developing Apps on Qt, Part 2

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In the previous article in this series we went over the installation and some basic examples of Qt. In this article, we will learn...

Function Pointers and Callbacks in C — An Odyssey

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Function pointers are among the most powerful tools in C, but are a bit of a pain during the initial stages of learning. This...

CodeSport

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This month's column is special, in honour of LFY's 9th anniversary. We feature tips on how to prepare for programming interviews. This month, we celebrate...

Developing Apps on Qt, Part 1

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This article introduces application development using the Qt GUI framework. There was a time when all desktop applications were developed from scratch. Then came the...

Working with MTD Devices

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This article shows how kernel and application developers (in C) can make use of MTD in Linux. MTD (Memory Technology Devices) are NAND/NOR-based flash memory...