Open Source Software Brain Simulator II Launched, Shows AI Evolution

0
1086
  • Brain Simulator II enables experimentation into diverse AI algorithms to create an end-to-end Artificial General Intelligence (AGI) system with different modules
  • Brain Simulator II combines Neural Network and Symbolic AI techniques to create unbounded possibilities

Artificial Intelligence (AI) expert, serial entrepreneur, and noted software developer, Charles Simon, CEO of FutureAI has launched Brain Simulator II. It is a software platform for proving how Artificial General Intelligence (AGI), considered the next phase of AI will emerge.

Brain Simulator II enables experimentation into diverse AI algorithms to create an end-to-end AGI system with different modules. These include vision, hearing, robotic control, learning, internal modeling, and planning, imagination, and forethought

Simon explained, “New, unique algorithms that directly address cognition are the key to helping AI evolve into AGI. Sallie, the Brain Simulator’s artificial entity, can move about, see, touch, and smell objects, and learn to understand speech within a simulated environment,” he explains. She can even learn to navigate mazes using landmarks, the way a child might. This new research project advances new algorithms to simulate biological neuron circuits coupled with high-level artificial intelligence techniques.”

Universal Knowledge Store

Sallie uses binocular vision to estimate distances and learns words associated with her perceived environment. As per Simon, all of Sallie’s information is combined in a Universal Knowledge Store which captures any kind of information with biologically plausible techniques.

Simon added, “Brain Simulator II combines vision and touch into a single mental model and is making progress toward the comprehension of causality and the passage of time. As the modules are enhanced, progressively more intelligence will emerge.”

Brain Simulator II combines Neural Network and Symbolic AI techniques to create unbounded possibilities. It creates an array of millions of neurons interconnected by any number of synapses.

Any cluster of neurons can be collected as a “Module” which can execute any desired background programming. Some other features of the Brain Simulator II are the availability of millions of neurons via a desktop computer. It can create networks from scratch or from a library of functions. It has more than 20 module types for speech, vision, and robotic controls.

The Brain Simulator II comes with Universal Knowledge Store modules that can store any kind of information and synapses. It can write modules in any language supported by Microsoft’s .NET platform.

LEAVE A REPLY

Please enter your comment!
Please enter your name here