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Scientific Graphics Visualisation: An Introduction to PSTricks

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To conclude the series of three articles on Scientific Graphics Visualisation, let us explore PSTricks, a set of macros that allows the inclusion of...

Generating Computer Graphics with OpenGL

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OpenGL is the industry’s most widely used environment for the development of portable, interactive 2D and 3D graphics applications. The OpenGL API is open...

Introducing NVIDIA’s Compute Unified Device Architecture (CUDA)

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This article, the first in a series, introduces readers to the NVIDIA CUDA architecture, as good programming requires a decent amount of knowledge about...

The Art of Illusion: Creating Digital Art the Easy Way, Part-2

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In Part 1, we covered what The Art of Illusion is about. We learnt how to create profile curves and tables. Now it's time...

Art of Illusion: Creating Digital Art the Easy Way, Part 1

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Want to create great looking digital art? You don't need to buy expensive hardware and software like Maya or Photoshop. The Art of Illusion...

Creating Realistic Materials for Blender Projects

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Having completed the three-part series, Animate with Blender, this article focuses on the science behind the process of creating good materials and textures within...

Learn to Animate with Blender, Part 3: Creating Animation Controls

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This part of the series deals with creating controls for the fish and animating it. Blender is great software for animation and is particularly...

Learn to Animate with Blender, Part 2: Decaling & Rigging the...

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This second article in the series on animation with Blender teaches you how to use decaling to show textures on a model and later...

The Magical Art of Compositing in Blender

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Apart from being a great 3D modeller and one of the best animation programs, Blender is also a great compositing program (since the release...

Get Started with Pygame, Part 2

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In the first part of this series, we learnt about uploading a background image, and how to put text with different fonts on the...